![]() Plug your iPhone in using your USB to Lightning.Simply connect your iPhone via USB and head to Finder on MacOS Catalina and newer. If you have limited space on your device or Software Update isn't working for whatever reason, you can update using your Mac. ![]() The game is slated to launch later this year and promises a campaign with 30 maps to conquer.How to install the iOS update using your Mac Railgrade has a lot going for it, the cyberpunk/dieselpunk aesthetic is certainly fresh in the genre and the interactions with the company are delightfully dystopian and cold. Settlements require various resources to thrive and expand. There doesn’t seem to be any way to make tunnels, though you can build up over mountains. You must lay lots of auxiliary tracks between locations to increase productivity and the maps start to fill up quickly. There are no junctions, so multiple trains on a single line doesn’t seem to be possible. Oddly enough there are some core functions of most rail games that were missing (or I couldn’t find in the demo). Completing missions will earn player tickets that can be spent to unlock new types of trains or additional music tracks that play in the background. There is also the option to take out loans from a bank when running low on cash. The settlement will demand energy from the power plant upon completion of the water contract, thus the need for more track and trains.ĭelivered loads pay out upon unloading, which further funds expansion of the rail system and train roster. Oil pumps are also scattered around the second map and must be connected to a power plant near the top of the playable area. A small settlement needs water in order to grow and must be connected to pumps. The second colony area has its own tasks and resources to complete. Upon meeting the requirements of the mission, an overworld map is shown and you can fly the zeppelin around freely or over to the next colony area. The opening mission requires water cars and there is a timer that counts down to urge players towards completion. The train purchase window is also where the type of cars for each resource is chosen. Once track sections between structures have been completed and stations installed, you can buy train engines to begin carrying cargo. A zeppelin carries goods between overwold mission locations. These allow train cars to be loaded and unloaded. When there is track near the pumps, dock, or any other structure, stations may be placed. Track may also be built up inclines in order to circumvent the geographic limitations of the map. You have the tools to lay out track in straight lines or curves. Ultimately, the water will be transported by air to help start the rebuilding process on a nearby colony. ![]() The initial map of the campaign is a rather simple affair, tasking players with transporting water from a few pumps back to a zeppelin dock. When upper management bungles things to the point of the colony’s collapse, you are tasked with building out, optimizing, and maintaining railways to collect and deliver goods the will ensure the colony can thrive once again. You exist as the lone-remaining employee of a faceless mega-corporation, stranded on a nondescript colony. Railgrade drops players right into the action upon starting its demo. ![]() In space, no one can hear you choo choo With no junctions, things turn into spaghetti very quickly. It marries many of the classic rail sim concepts to a bleak, cyberpunk future where survival is tied to the fortunes of a single colonist. Indie developers Minakata Dynamics have been hard at work building their own take on the genre, Railgrade. Going back to the Railroad Tycoon series, to the delightful Sid Meir’s Railroads! Remake from the mid-2000s, and up through Railway Empire, these types of games have always tickled my fancy. I’ve always been a sucker for rail management games. ![]()
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